Here he is, on my way North last week I was able to stop off at Warhammer World and pick this guy up along with one other nice addition to my force (more on that later). He'll be the commander of my force, initially I'll be using him as Korvydae from IA8, but as with pretty much everything in this force, he's magnetised so I can always switch out his weapons and use him as a regular commander, or even other things.
Thursday, 9 August 2012
Tuesday, 31 July 2012
Tac Squad 1 - painting progress
FIRST UP. I'll be at Warhammer World on Friday, from around lunchtime till 3pm. If anyone is around and can make it, it would be fantastic to meet some of the fellow bloggers (as yet again I can't go to BlogWars as for the third time in a row its on a weekend I'm already booked for). I'm also hoping to add some new units to my growing One Force what with Forgeworld on tap in the shop there.
Friday, 27 July 2012
Tac Squad painting update
Starting to get there with these guys, finished building almost all the parts for the first squad (Mk II armour). So far I have 10 figures, all bodies built, 10 regular and 10 jump backpacks, and some parts to make a couple of commander variants.
Monday, 23 July 2012
6th Edition impressions
Back at the start of the year, I vowed to try and post once a week, I've missed that weekly posting goal as of last week, but I'll have to try and make up for that with 2 this week. As I haven't been up to too much hobby wise recently, the first is going to be about my impressions of the new kid on the block, 6th edition.
First up, I'll say I definitely like it, I've only managed to get in 2 games but they've been good fun, and there's a lot of new subtleties to the game to get your head around. Its also nice that (at least so far), there seems to be a bit more of a narrative to games with all the new rules centred around characters.
First up, I'll say I definitely like it, I've only managed to get in 2 games but they've been good fun, and there's a lot of new subtleties to the game to get your head around. Its also nice that (at least so far), there seems to be a bit more of a narrative to games with all the new rules centred around characters.
Wednesday, 11 July 2012
Magnetising self-help
I'm a little late with my post today, but here it is.
There are loads of posts out there on the benefits and ways to magnetise your models. I'm not going to try and repeat anything in these as its pointless, instead I'll try and point you to a few that I've taken inspiration from in the past: Magnetising Predator, Valkyrie, Speeder bases, Screaming Bell, Tervigon
There are loads of posts out there on the benefits and ways to magnetise your models. I'm not going to try and repeat anything in these as its pointless, instead I'll try and point you to a few that I've taken inspiration from in the past: Magnetising Predator, Valkyrie, Speeder bases, Screaming Bell, Tervigon
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