Friday, 9 July 2010

Well Done GW

To all those doom-mongers who were worried about how all the forces would fit into the new 8th edition Warhammer Fantasy, GW has pre-empted you and today published updated FAQ/Errata to cover the changes in the new addition.

Whether these will answer all the questions people will have I don't know, but this is a big improvement on GW's part in attempting to update all the armies in line with a new addition - perhaps they are listening to the general outcry.

Go check them out and let me know if they actually make a difference.

Thursday, 1 July 2010

Necrons - a beginning

I love the Necrons.  I know they are pretty poor in games, desperately need a new codex and all that stuff, but I just love the look and feel of these guys, they are just great.

So, my lovely wife bought me the Necron battleforce for my birthday last month and I've finally put together and painted one of them up.  I expreimented with a load of different options before settling on what you can see.  He's got a tin-bitz body, grey and washed gun, and I'm experimenting with OSL for the weapon effects.  I think I went a little over the top with OSL on this guy (I was doing it under artifical lighting and it didn't look as over the top till the next day) so I'll be toning that down on future models.

So, without further ado:


I need to make a wire insert for the gun and paint it, and perhaps add a secondary colour to the body.

Wednesday, 30 June 2010

Tyranid and BA FAQs - Doom Neutered




Well, GW has released the Tyranid and Blood Angel FAQs:



First thing that pretty much everyone will be looking for is what is the resolution of the Doom of Malantai's powers.   Well, the answer is that YES you can take cover saves, NO they do not affect units embarked in vehicles  -  probably the right decision (IMO) but I'm sure lots of people will cry foul.

The big questions likely to be looked for in the Blood Angels FAQ are:  Baal Predators can move flat out in their scout move AND use smoke after a scout move.


I'm sure there's going to be a lot of discussion about this over the next few weeks, and we should all probably be keeping a close eye on the FAQ site in case they decide to do a double-take a-la Space Wolves.

New paint pots are real

A month ago TTGN reported that GW would be revising its paint pots to a design based on the foundation paint pots.


The other night I was in the local GW and low-and-behold there were a stack of the new pots of no other colour than Blazing Orange as pictured above.  I guess this change is real and the new pots will be replacing the old pots as they run out - expect to see a phased change over the next few months.

Tuesday, 29 June 2010

Space Wolf reinforcements

Hey there everyone.

So at the weekend I finally managed to get a few projects I've had on the go for a while to a stage of semi-completion.  Plenty of additions to my Wolf Force which brings it that little bit closer to where I'd like it to be.

First up we have some Fenrisian Wolves - made from the Chaos Warhounds set with some extra green-stuffing to help them look a little more wolfy.  I'll be painting these up in shades of grey and brown, trying to keep them nice and dark as that's how I think they are portrayed.  I'll probably tack a couple of these to my Lone Wolf to give him a little extra punch, and perhaps use the rest as a nice screen unit.  The Dire Wolf at the bottom right will be a cyberwolf leader of the pack should I chose to use that upgrade.


Next up are my Rune Priests.  Made from a mix of Wolf Pack parts and a few bits of chaos marines that I was able to get from someone at the local GW, I've mounted these on a piece of slate each to raise them slightly above the main packs.  I've attached these to my Grey Hunter units in the last couple of games (my first time  using unpainted models that has left me feeling a little dirty) and they've been nothing short of spectacular - gotta love Murderous Hurricane!


My Wolf Guard Pack Leaders - using the combi-meltas from this post, again to pick them out from the crowd I've added totems to the tops of their packs so I can see them in amongst my Grey Hunters and Blood Claws.


Last but very not least, Mark of the Wolfen models.  I finally have some dedicated figures for these.  Adam over at Space Wolves Grey has just posted his awesome Wulfen conversion if you want to see how its done properly.  I've been digging around for the parts to use for these for a while now and finally found some old genestealer models that I could take the hands from, I've also used some arms from the marauder horsemen kit, and then needed to pick out some suitable heads.


I specially picked out head that have open mouths and tried to position them as if they were howling as the canix-helix takes over their actions and drives them into a rage.  I still think they need a little extra - I may add a bunch of extra wolfy decorations to them to make them seem a little more feral and specialised, or I may just wait to see how they look when painted.

So where does that leave the painting chart?


Not that much change, a few extra squares of orange instead of red, not too much added, but hopefully I'll have most of those orange squares yellow before too long.

If you've made it this far, thanks for persevering.  Keep checking back as I hope to have a post later this week hinting at a new project  
< elmer fudd voice > sssssssh!  its a secwet < /elmer fudd voice >

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