tag:blogger.com,1999:blog-2366843725801773548.post8288080270763920764..comments2024-02-07T08:31:03.687+00:00Comments on Iron Legion: Wulfen in 6th?Andrewhttp://www.blogger.com/profile/15714018172674498741noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-2366843725801773548.post-88617892892937891322013-02-08T10:39:16.978+00:002013-02-08T10:39:16.978+00:00Thanks for the thoughts Krom, you seem to be in pr...Thanks for the thoughts Krom, you seem to be in pretty much the same mindset as me about them. I also know what you mean, the number of army ideas and units I'd love to build and paint are just tumbling from my brain, problem is it takes me about 3 months to paint a measly 5 marines, so its unlikely many of the projects will ever happen.<br /><br />Dropping Infiltrate is one thing I'd most willingly do. I'm going to play them with for a little while to see, but I do like the idea of them Gating around the battlefield with a Rune Priest.<br /><br />I'd avoided the +D6" move towards the nearest enemy for fear they would end up being led around the battlefield much like Rage in the old addition. Its definitely something that could be tested for the future though, and it would make a nice balance to removing Infiltrate. I'll see what of the standard special rules there are that might work for this as another aim that I didn't mention was to stick to existing rules wherever possible so they wouldn't be too "different" for someone playing them the first time.<br /><br />I like having a Thunderwolf mounted Lord make them Troops, that could be included in addition to the Mark Lord as a way of making them Troops, although it'd definitely need something to balance it like the Supernumenary rule as otherwise it might get a little too powerful, Thunder-Lords are a go-to choice after all and I don't want to make these too good, if for no other reason than to make it more likely that I can use them in the future.<br /><br />If you ever do use these rules in a game, even if just with proxies, do tell me about it and how they performed, I'd be fascinated to hear about it.<br /><br />CheersAndy - bGhttps://www.blogger.com/profile/15248283508785967847noreply@blogger.comtag:blogger.com,1999:blog-2366843725801773548.post-18029716769257447562013-02-07T15:17:19.576+00:002013-02-07T15:17:19.576+00:00I think it's looking good - I'd love to gi...I think it's looking good - I'd love to give them a try, however as you know I'm struggling to get 15 terminators let alone another 5-10 wulfen :D<br /><br />I would personally drop the infiltrate - it would encourage players to use the rune priest with gate... just as they used to do and how many people will already have their small 13th comp forces set up that way. The ability to infiltrate and then gate would be nasty!<br /><br />I would also consider adding the standard move distance + an extra D6" towards the nearest enemy. It adds back in the element that they are very primal and racing headlong towards the enemy.<br /><br />That's also balanced by the fact infiltrate would be removed.<br /><br />What about making them a troop option if the wolf lord is mounted on a thunderwolf? The recent finecast wolf lord on thunderwolf was apparently meant to be turning wulfen and that's why he had such a close affinity with frost fang... or what ever it's name was. That also means by taking the unit your sacrificing your main one of your key hq units to play the force. <br /><br />That way you could have a very wolf orientated force. Thunderwolves, wulfen and fenrisian wolves.<br /><br />Just some additional food for thought, but things you've probably already considered.krom_stormbrowhttps://www.blogger.com/profile/06893139085035966782noreply@blogger.com